# SMASHTEROIDS — Press Kit

**Languages:** [English](README.md) · [Deutsch](README.de.md) · [Français](README.fr.md) ·
[Español](README.es.md) · [Italiano](README.it.md) · [Português do Brasil](README.pt-BR.md) ·
[Русский](README.ru.md) · [Polski](README.pl.md) · [Türkçe](README.tr.md) ·
[简体中文](README.zh-CN.md) · [繁體中文](README.zh-TW.md) · [日本語](README.ja.md) ·
[한국어](README.ko.md)

*Smashteroids* is a retro arcade asteroids roguelite: the classic *Asteroids* and *Smash TV*
arcade era, by way of *Geometry Wars* neon and *Brotato / Vampire Survivors* roguelite
progression. Blast rocks, out-build escalating enemy waves, and take down planet-guardian
bosses across a doomed star system.

- **Free demo:** available now on Steam
- **Steam Next Fest:** October 2026
- **Early Access:** January 2027
- **Website:** https://smashteroids.com
- **Steam:** https://store.steampowered.com/app/4879750/Smashteroids/
- **Discord:** https://discord.gg/DDUzNgRYkX
- **Contact:** contact@smashteroids.com

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## What's in this pack

| Folder / file | What it is |
|---|---|
| `logos/` | Game logos/wordmarks in several layouts, plus square app icons (256/512 PNG + multi-size `.ico`). |
| `bestiary-contact-sheet.png` | One-glance overview of all 81 enemies and bosses (labelled). |
| `enemies/` | 81 transparent PNG renders of every enemy and boss, tight-cropped and captured straight from the game. |
| `palette/` | The game's colour palette as labelled swatches (`palette.png`) and a plain hex list (`palette.txt`). |
| `icon-style/` | 420 original in-game pixel-art icons plus a labelled contact sheet. |
| `steam-store-capsules/` + `steam-library/` | Steam store and library key art in all official sizes. |
| `fx/` | A few effect sprites. |

---

## The look

- **Neon vector silhouettes on near-black space.** Every enemy is a glowing hollow outline with a
  half-size inner echo; the player is the only *filled* shape.
- **Heavy CRT bloom + chromatic aberration** in-game. The renders in `enemies/` are captured
  **clean (no bloom)** so you have crisp source art.
- **Colour = threat.** Single-colour enemies are simple; multi-colour palettes mark dangerous and
  elite kinds and bosses. **Cyan is the player's.**
- Headliner hues: **Player Cyan `#73D9FF`**, **Credit Gold `#FFC733`**, **Alarm/Boss Red `#F22E38`**.

---

## Usage

Everything in this pack is original game art. You are welcome to use it in articles, videos,
streams, thumbnails, and any other coverage of *Smashteroids*.
